![]() Remember what I said about a zoomable camera? I found out way into my playthrough you actually can zoom in. True you learn as you go but much of the games complexity unfolds one step ahead of any tutorial that could have been there to enjoy the game more. Some doors activate by interaction in front of them, others require a console placed some distance away from the map. For example, as a noob I didn't know where the consoles to doors were. As you learn what the game requires it could have had better overviews of all the games features. Other games do a much better job with similar features and needs. Objects which are linked such as controls to doors are revealed by toggling to a different map and to be honest I found it very messy and not easily discernible. First person is cool however being a strategic game I think it would have been much more important to have a zoomable camera instead. Camera is sufficient and you can toggle between overhead and first person. The lag is so long it can make you wonder if you actually pressed your controls. It has some noticeable pauses loading and also headscratching input lag after certain button actions. ![]() The first thing that I find I want to criticize is the presentation. ![]() The first thing I'd like to say this is an adaptation of the board game, which I never played but other reviewers state it's a faithful adaptation and I can buy into that as I looked up the ruleset and it appears spot on. It's difficult to rate for various reasons but I rated it on the low scale of where I thought a fair rating would be. It's difficult to rate for various reasons but I rated it on the low scale of Honestly I could rate this anywhere between a 6 to 8 out of 10. Honestly I could rate this anywhere between a 6 to 8 out of 10.
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